After Action Report
TL;DR
Full clear in 2:00:06. Good, with some room to improve. Immediate target is 1:30 and zero wipes, with 1:15 as the long-term goal.
General Guidance
- People aren't drinking mana pots when they need them, preferring to use mechanics to get mana back (such as Aspect of the Viper). These puppies are quite cheap - drink 'em down. Use at least one combat potion per pull such as Destruction or Haste Potion.
- Healthstones are being totally ignored, with only 3-4 being used per fight. Granted, this has a shared cooldown with mage's mana gem and dark rune usage. I would get in the habit of planning to use your healthstone whenever a certain unavoidable mechanic hits you (such as Al'ar dive bombing you).
- Guild will provide drums. Spam Drums of Battle even on trash.
Trash
- The packs before Al'ar are still quite annoying for us to deal with, and we lose out on some speed here. Especially the packs with the small birds - let's bring those all the way back.
- Much better this weak on not fearing the group on pre-Astromancer trash.
Al'ar (Kill, 6:17)
Dysmario died at 0:42 to Al'ar's Melee on the transition to the second platform, so the boss was swinging on a non-tank. I see
Noshifty cast Growl on Al'ar at 0:40, so it may have resisted. Watch for the taunt debuff / call resisted taunts so melee can wait for the previous tank to get to platform.- Unavoidable damage to the fire patch killed
Stoneshok, but he didn't even take the most damage from that mechanic. Install the GTFO addon. - GREAT avoidance from the Ember's explosion on death by
Yesimatank. GREAT tank swapping on Melt Armor and platforms from
Lincolln and
Noshifty. - Lots of unnecessary movement (myself included). Remember to only move until you are directly in range, and immediately start casting again.
- Could potentially go down to 4 healers for this one.
Void Reaver (Kill, 4:02)
- Threat was a problem we can try to solve.
- Void Reaver hits for 9000 against zero armor, which isn't very hard. This means when he crushes, he crushes a tank for about 6k, which is only moderately hard. My advice: throw on some more threat gear, don't worry too much about crush cap (though bears do like their dodge to dodge the ability entirely -- catch-22).
Yesimatank can throw on more spell damage gear (replace Barbed Choker or Pocket Watch, for example).
Lincolln should prefer Dragonstrike instead of Mallet of the Tides with a sword off-hand as Devastate spam in Defensive Stance is preferable to Heroic Strike spam for chasing threat.- Tanks should use haste potions during Lust, sappers if engineering, and deal as much threat as possible.
- Misdirects on cooldown to whichever tanks are not #1 on threat.
- Even with threat problems,
Aethre ripped threat at 0:20. Lost about 300k damage, with 18,800 group DPS meant we could have saved 16 seconds. - Mages should use Invisiblity a bit more - perhaps right after Lust, just drop all threat.
Natrpotatr and
Caffeinemax went down with about 10 seconds to spare, so not a huge deal, but preventable. - Earlier an accidental engage during trash forced a reset. Watch pull discipline near the boss.
- Healthstone usage is very poor on this fight. Holy priest was nearing top threat from Circle of Healing spam.
High Astromancer Solarian (Kill, 2:18)
- Clean fight. Nothing notable to fix really. It's a short one - pop all CDs immediately, squeeze in a second trinket in phase 2.
- Tons of overhealing, and I've been told healers get bored. Could potentially go down to 4 or even 3 healers for this one. We will do 4 next time.
- Let's do 1 tank.
- We can also do parse reset strat if people are willing.
Kael'thas Sunstrider (3 wipes, Kill 8:04)
We will only cover the briefly rather than comprehensively. We will answer "What would have prevented a wipe" rather than "how could we have killed this better". Once we start one-shotting KT, we will answer "how can we kill this better".
- Wipe 1 (~wipe started at 6:22, in phase 4): tank did not get healed over 3.4s, and then it was a wipe. I believe looking at recap that a lot of healers had to move out of Flame Strike all at once. We also had five preventable deaths if we kept the tank up. Could have been a one-shot kill if we kept tank up.
- Wipe 2 (~3 min, early): collapsed in the weapon phase. The tank (
Yesimatank) died to the animated weapons. - Wipe 3 (7:27, died at 41% in Phase 4): the tank ate Flame Strike - instant kill plus.
Attendance 28
| Character | Role | Status |
|---|---|---|
DPS | Present | |
DPS | Present | |
DPS | Present | |
DPS | Present | |
Healer | Present | |
DPS | Present | |
Healer | Present | |
DPS | Present | |
DPS | Present | |
DPS | Present | |
DPS | Present | |
DPS | Present | |
DPS | Present | |
DPS | Absent | |
DPS | Present | |
DPS | Present | |
DPS | Present | |
Tank | Present | |
DPS | Present | |
DPS | Excused | |
Tank | Present | |
Healer | Present | |
DPS | Excused | |
DPS | Present | |
Healer | Present | |
Healer | Present | |
DPS | Present | |
Tank | Present |
Loot 30
Royal Cloak of the Sunstriders
Item Level 138
Binds when picked up
Back Cloth
116 Armor
+27 Stamina
+22 Intellect
Equip: Increases damage and healing done by magical spells and effects by up to 44.
Requires Level 70
SR
Band of the Ranger-General
Item Level 138
Binds when picked up
Finger Miscellaneous
+27 Stamina
Equip: Improves hit rating by 18.
Equip: Improves critical strike rating by 28.
Equip: Increases attack power by 56.
Requires Level 70
SR
Chestguard of the Vanquished Defender
Item Level 70
Binds when picked up
Non-equippable Junk
Requires Level 70
SR
Chestguard of the Vanquished Champion
Item Level 70
Binds when picked up
Non-equippable Junk
Requires Level 70
SR
Chestguard of the Vanquished Champion
Item Level 70
Binds when picked up
Non-equippable Junk
Requires Level 70
SR
Verdant Sphere
Item Level 70
Binds when picked up
Non-equippable Junk
Requires Level 70
WLSR
Nether Vortex
Item Level 75
Binds when picked up
Non-equippable Materials
๐ฐ Guild Bank
Pattern: Boots of the Crimson Hawk
Item Level 75
Non-equippable Leatherworking
Girdle of Fallen Stars
Item Level 128
Binds when picked up
Waist Mail
506 Armor
+26 Stamina
+18 Intellect
Equip: Increases healing done by up to 73 and damage done by up to 25 for all magical spells and effects.
Equip: Restores 10 mana per 5 sec.
Requires Level 70
OS
Nether Vortex
Item Level 75
Binds when picked up
Non-equippable Materials
๐ฐ Guild Bank
Vambraces of Ending
Item Level 128
Binds when picked up
Wrist Leather
177 Armor
+24 Agility
+24 Stamina
Equip: Increases attack power by 52.
Requires Level 70
WL
Heartrazor
Item Level 134
Binds when picked up
One-Hand Dagger
+20 Agility
+30 Stamina
Chance on hit: Increases attack power by 270 for 10 sec.
Requires Level 70
Worldstorm Gauntlets
Item Level 128
Binds when picked up
Hands Mail
562 Armor
+21 Stamina
+22 Intellect
Equip: Improves spell critical strike rating by 15.
Equip: Increases healing done by up to 73 and damage done by up to 25 for all magical spells and effects.
Equip: Restores 9 mana per 5 sec.
Requires Level 70
Mantle of the Elven Kings
Item Level 128
Binds when picked up
Shoulder Cloth
161 Armor
+27 Stamina
+18 Intellect
+17 Spirit
Equip: Improves spell hit rating by 18.
Equip: Improves spell critical strike rating by 25.
Equip: Increases damage and healing done by magical spells and effects by up to 39.
Requires Level 70
Disenchanted
Fire-Cord of the Magus
Item Level 128
Binds when picked up
Waist Cloth
121 Armor
+21 Stamina
+23 Intellect
Equip: Improves spell critical strike rating by 30.
Equip: Increases damage done by Fire spells and effects by up to 60.
Requires Level 70
Disenchanted
Bark-Gloves of Ancient Wisdom
Item Level 128
Binds when picked up
Hands Leather
252 Armor
+28 Stamina
+25 Intellect
+33 Spirit
Equip: Increases healing done by up to 73 and damage done by up to 25 for all magical spells and effects.
Requires Level 70
Disenchanted
Pattern: Belt of Blasting
Item Level 75
Binds when picked up
Non-equippable Tailoring
Plans: Red Havoc Boots
Item Level 75
Non-equippable Blacksmithing
Nether Vortex
Item Level 75
Binds when picked up
Non-equippable Materials
๐ฐ Guild Bank
Nether Vortex
Item Level 75
Binds when picked up
Non-equippable Materials
Girdle of Zaetar
Item Level 128
Binds when picked up
Waist Leather
227 Armor
+22 Stamina
+23 Intellect
+24 Spirit
Equip: Increases healing done by up to 73 and damage done by up to 25 for all magical spells and effects.
Requires Level 70
OS
Pauldrons of the Vanquished Defender
Item Level 70
Binds when picked up
Non-equippable Junk
Requires Level 70
SR
Pauldrons of the Vanquished Hero
Item Level 70
Binds when picked up
Non-equippable Junk
Requires Level 70
WLSR
Pauldrons of the Vanquished Hero
Item Level 70
Binds when picked up
Non-equippable Junk
Requires Level 70
SR
Mantle of the Elven Kings
Item Level 128
Binds when picked up
Shoulder Cloth
161 Armor
+27 Stamina
+18 Intellect
+17 Spirit
Equip: Improves spell hit rating by 18.
Equip: Improves spell critical strike rating by 25.
Equip: Increases damage and healing done by magical spells and effects by up to 39.
Requires Level 70
OS
Band of Al'ar
Item Level 128
Binds when picked up
Finger Miscellaneous
+24 Stamina
+23 Intellect
Equip: Increases damage and healing done by magical spells and effects by up to 37.
Requires Level 70
OS
Talon of Al'ar
Item Level 128
Binds when picked up
Trinket Miscellaneous
Equip: Your Arcane Shot ability increases the damage dealt by all other damaging shots by 40 for 6 sec.
Requires Level 70
Mindstorm Wristbands
Item Level 128
Binds when picked up
Wrist Cloth
94 Armor
+13 Stamina
+13 Intellect
Equip: Improves spell critical strike rating by 23.
Equip: Increases damage and healing done by magical spells and effects by up to 36.
Requires Level 70
SR
Bark-Gloves of Ancient Wisdom
Item Level 128
Binds when picked up
Hands Leather
252 Armor
+28 Stamina
+25 Intellect
+33 Spirit
Equip: Increases healing done by up to 73 and damage done by up to 25 for all magical spells and effects.
Requires Level 70
OS
Nether Vortex
Item Level 75
Binds when picked up
Non-equippable Materials
DPS
Healer
Tank